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Game engine architecture
が好きなら
Jason Gregory
次に読む本はこちら
Structured Computer Organization
Andrew S. Tanenbaum
Level Up!
Scott Rogers
Game design workshop
Tracy Fullerton
Introduction to Algorithms
Thomas H. Cormen
Storytelling with Data
Cole Nussbaumer Knaflic
Clean Architecture
Robert C. Martin
The art of game design
Jesse Schell
Learning PHP, MySQL & JavaScript
Robin Nixon
Masters of Doom
David Kushner
Structure and Interpretation of Computer Programs (SICP)
Harold Abelson
Tom Clancy's Net Force
Tom Clancy
Game Programming Patterns
Robert Nystrom
Interactive Computing Series
Kenneth C. Laudon
Building Embedded Linux Systems
Karim Yaghmour
Theory of Fun for Game Design
Raph Koster